# ATLAS PALETTE # Modified for WIN32 # Palette section: defines a number of colours # consisting of an index and red, green, blue, alpha values # Colour 0 will be used as background colour Colour 0 0.671 0.737 0.745 1.0 Colour 1 0.647 0.729 0.647 1.0 Colour 2 0.859 0.906 0.804 1.0 Colour 3 0.753 0.831 0.682 1.0 Colour 4 0.949 0.933 0.757 1.0 Colour 5 0.941 0.871 0.608 1.0 Colour 6 0.878 0.725 0.486 1.0 Colour 7 0.816 0.616 0.443 1.0 Colour 8 0.776 0.529 0.341 1.0 Colour 9 0.824 0.863 0.824 1.0 Colour 10 0.682 0.573 0.369 1.0 Colour 11 0.275 0.275 0.275 1.0 # Colours 12 and 13 have been changed to the clear # colour value, and water lighting disabled in Map. # Use the old values if you re-enable water-lighting. Colour 12 0.761 0.839 0.847 1.0 Colour 13 0.761 0.839 0.847 1.0 #Colour 12 0.671 0.737 0.745 1.0 #Colour 13 0.671 0.737 0.745 1.0 Colour 14 0.439 0.271 0.420 1.0 Colour 15 0.975 0.982 0.484 1.0 Colour 16 1.000 0.000 0.000 1.0 Colour 17 0.859 0.851 0.478 1.0 Colour 18 0.800 0.200 0.200 1.0 Colour 19 0.200 0.800 0.200 1.0 Colour 20 0.250 0.250 0.250 1.0 Colour 21 0.000 1.000 0.000 1.0 Colour 22 0.000 0.000 1.000 1.0 Colour 23 0.502 0.377 0.001 1.0 Colour 24 0.001 0.251 0.001 1.0 Colour 25 0.126 1.000 0.502 1.0 Colour 26 0.000 0.000 0.000 1.0 Colour 27 0.126 1.000 0.502 1.0 Colour 28 0.753 1.000 0.001 1.0 Colour 29 1.000 1.000 1.000 1.0 Colour 30 0.001 0.126 0.126 1.0 Colour 31 1.000 1.000 0.251 1.0 Colour 32 0.001 0.628 0.628 1.0 Colour 33 0.001 0.001 0.502 1.0 # # Materials definitions: maps a material name to a Colour index # in the palette above. -1 indicates that the material should # be Coloured by altitude. # # The elevation levels are defined by materials with names like # "Elevation_x" which mean everything with altitude between x and # the next elevation level will be coloured with that index. # Elevation levels *must* be sorted from lowest to highest. # Material Elevation_-1 1 Material Elevation_100 2 Material Elevation_200 3 Material Elevation_500 4 Material Elevation_1000 5 Material Elevation_1500 6 Material Elevation_2000 7 Material Elevation_3000 8 Material Elevation_100000 9 Material AirportKeep 9 Material Concrete 16 Material Default -1 Material Urban 17 Material Town 17 Material Unknown 16 Material Glacier -1 Material Ocean 13 Material Lake 12 Material IntermittentLake 12 Material DryLake -1 Material Reservoir 12 Material IntermittentReservoir 12 Material Stream 12 Material Marsh -1 Material Grass -1 Material Cloud 16 Material BuiltUpCover 15 Material Road 20 Material Freeway 20 Material Railroad 26 # To avoid MANY warnings Material Airport 9 Material Canal 22 Material DeciduousBroadCover 21 Material dirt_rw 23 Material EvergreenBroadCover 24 Material grass_rwy 25 Material GrassCover 21 Material HerbTundraCover 28 Material IntermittentStream 27 Material IrrCropPastureCover 21 Material pa_0r 29 Material pa_11 29 Material pa_1c 29 Material pa_1l 29 Material pa_1r 29 Material pa_2l 29 Material pa_2r 29 Material pa_3c 29 Material pa_3l 29 Material pa_3r 29 Material pa_4r 29 Material pa_5c 29 Material pa_5r 29 Material pa_6r 29 Material pa_7c 29 Material pa_7r 29 Material pa_8r 29 Material pa_9c 29 Material pa_9r 29 Material pa_aim 29 Material pa_centerline 29 Material pa_dspl_arrows 29 Material pa_dspl_thresh 29 Material pa_L 29 Material pa_R 29 Material pa_rest 30 Material pa_taxiway 30 Material pa_threshold 30 Material pa_tiedown 30 Material pa_tz_one_a 30 Material pa_tz_one_b 30 Material pa_tz_three 30 Material pa_tz_two_a 30 Material pa_tz_two_b 30 Material pc_0r 29 Material pc_1l 29 Material pc_2l 29 Material pc_2r 29 Material pc_3l 29 Material pc_4r 29 Material pc_5r 29 Material pc_7r 29 Material pc_8r 29 Material pc_aim 29 Material pc_centerline 29 Material pc_dspl_arrows 29 Material pc_dspl_thresh 29 Material pc_L 29 Material pc_R 29 Material pc_rest 29 Material pc_taxiway 30 Material pc_threshold 30 Material pc_tiedown 30 Material pc_tz_one_a 30 Material pc_tz_one_b 30 Material pc_tz_three 30 Material pc_tz_two_a 30 Material pc_tz_two_b 30 Material Sand 31 Material ScrubCover 32 Material SomeSort 33 # These six last are *not optional* and *must* be declared, # otherwise Map will crash when drawing runways/navaids Material RunwayOutline 14 Material RunwayFill 9 Material NavaidLabels 14 Material VorToLine 18 Material VorFromLine 19 Material IlsLoc 18